Doodling in VR and exporting to AR - Tiltbrush to ARKit

I find that it's so easy to switch off when sketching in VR, there's no agenda, no requirements, just the opportunity to create whatever comes to mind. This weekend I tried out some of the new brushes, including the more volumetric ones which allow for a much easier way to create a variety of 3D shapes and not feel limited by the guides.

A couple of very very quick scenes, 'Fishing for Octopus' and 'Cabin in the Woods':

I also played with exporting from Tiltbrush to place in ARKit in the living room. Need to play more with exporting the textures and lighting, read about a Unity Tiltbrush SDK which I might try out next time.